[News]_$type=ticker$count=12$clm=4$ho=https://www.cgrecord.net

[LATEST TUTORIALS]$type=carousel$sn=0$cols=4$va=0$count=12$host=https://tutorials.cgrecord.net

[RENDERING | REALTIME]$type=grid$count=4$cate=0$sn=0$rm=0$meta=0$icon=1$show=home

Making of Raspberry Madness by Tuna Unalan

[ #3D ] Last month We've featured the incredible realistic food rendering by Tuna Unalan . Add today Tuna has shared us his Making of tu...

[ #3D ]
Last month We've featured the incredible realistic food rendering by Tuna Unalan. Add today Tuna has shared us his Making of tutorial showing the step by step how he use Maya, V-Ray, Mari, Photoshop, ZBrush, Nuke to create this "Raspberry Madness" Project.

Inspiration

My main inspiration behind “Raspberry Madness” is food photography. I also ran into renders of other types of food on different CG forums. My inspiration comes from other artists as well.

Reference

I gathered reference images and built a library by collecting images from the internet. That way I was able to roughly visualize the final look of the scene in my head and think of ways to improve my workflow. I looked at certain food in my hand to better understand what kind of shader I was going to recreate, like raspberries and chocolate bars.

Modeling

I started creating base geometry to figure out a good composition in Maya. Once the composition was roughly the way I imagined. I started importing my base geometry into ZBrush to sculpt and add details. I put a raspberry image as my background to help get the shape right. I was able to group each piece of the raspberry and make them as unique as possible. In order to create believable models, I tried to stay away from repetition as much as possible.




Texturing

- I used Mari to texture majority of the scene. CGTextures was my source to find good and high quality textures. For the wooden tray, I used 3 different wood textures to create the look of weathered wood. I exported the color map from Mari as a TIFF file at 4k resolution. For the blueberries I started with a procedural Cloud texture in Mari and picked my colors from a reference blueberry image. I picked different tones of blue to create a variety. When I was happy with the dark and bright spots, I started adding dirt, spots and other imperfections. At the end, I was able to color correct everything to match my reference. I exported the color map from Mari as a TIFF file at 1k resolution. Raspberries were mostly shader work but I still used a diffuse layer from a 2d hair texture that I found on the internet. Raspberries are mostly subsurface with a thin layer of diffuse.

Lighting

Lighting was crucial for the look of the entire scene. I ended up using 2 area lights; 1 as my Key and the other as my Rim Light. I also used an HDR as a Fill. Rim Light had a tint of blue to add a more natural feel. I set my key light first, and then adjusted my shadows to find a good balance between what is lit and what needs to be in the shade. The raspberries needed to have a nice SSS falloff from the key light. I also looked at how food photographers use their lighting and tried to use a similar idea as guidance.

Look Development

For the Look Development process, I created a neutral light rig, which means all my lights were white and there were no color bouncing to alter the look of my textures or shaders. For the subsurface shaders I started the look development with a single light to adjust the scattering. For the raspberries, I was trying to figure out how deep the light must travel and how to get that gummy look. I was mostly looking at the SSS channel and ignoring diffuse, reflection and specular.
For the rest of the shaders I put a few more lights in and started testing other shaders. No post work done on these images.

Render Elements Compositing

It takes 2 hours for rendering a still frame at 2K resolution. Roughly 1 hour per frame at 1K resolution for a camera animation. For this project Nuke played a big role in the final look of the scene. I was able to save a lot of time down the road. V-ray offers a great amount of flexibility in creating your passes so I took a lot of advantage of it. I assembled back the render elements back in Nuke in order to have control over every aspect of the image. Passes sped up my workflow tremendously. I was able to save a lot of time down the road. I was able to adjust how much of what I wanted easily without having to re-render the whole image. I did quite a bit of color correction that helped the raspberries to become the focal point in the scene.
I have also written a more in depth explanation of the process on CG Student Awards. Here is a link to the full tutorial here



About Tuna Unalan

Was born in Turkey and now living in NYC. Tuna Unalan is a CG Generalist with a concentration in lighting, rendering and look development. He recently graduated from Savannah College of Art and Design with a BFA degree in Visual Effects and a minor in Technical Direction. For more of his work please check his latest reel and don't miss his website: http://www.tunaunalan.com/


More Making of tutorial

COMMENTS

Feature Video

Name

2D,8,32 Bits,2,3d,35,3D Coat,4,3D Studio Max,682,3D Tracking,6,3D-IO,1,3Delight,1,3DO,1,3ds,2,3ds Max,266,3ds max rigging,2,Adam Kormendi,1,Adobe Bridge,1,Adobe Illustrator,7,Adobe Premiere,6,Adrien Lambert,1,After Effects,246,aiStandard,1,Alembic,4,Alex Cheparev,1,Amazon Lumberyard,1,Amid Rajabi,4,Andrew Price,4,Anima,8,Animation,429,ArchiCAD,1,Architecture,141,Archviz Animation,3,Arion,1,Arnold,77,Arnold for C4D,12,Arnold for Cinema 4D,5,Arnold for Maya,43,ARQUI9,4,Art,5,ART Renderer,1,Arvid Schneider,2,Ash Oakenfold,1,Audio,2,Audio Visuals,1,AutoCAD,2,Autodesk,7,Autodesk 123D,1,Autodesk Flame,5,Autodesk Maya,240,Autodesk Mudbox,22,Autodesk Scaleform,1,Autodesk Smoke,9,Autodesk Smoke basic,2,Autodesk Softimage,16,Autodesk University,2,Automotive,41,Avid Media Composer,1,AvizStudio Tools - ATiles,1,Ben Douglas,7,Ben Mauro,2,Bezier Deformer,1,bhGhost,1,Bifrost,11,Bitmap2Material,2,Blackmagic,3,Blender,133,Blender Cycles,7,Blender Hair,1,Blizzard Entertainment,1,Bodypaint,1,Bogdan Lazar,1,Bone Dynamics,1,Boris Continuum Complete,1,Boris FX,2,Bottleship VFX,3,Box3,1,Breakdown,4,Bridge,1,BW Design,4,C4DtoA,1,Camera Mapping,6,camera projection,5,CAMERA TRACKER,1,CARA VR,2,Cartoon,3,CAT,1,CG event,1,Character,166,Christoph Schindelar,2,Christophe Desse,3,Cinema 4D,460,Cinema 4D MoGraph,18,Cineware,2,Clarisse,3,cloth,28,Cloud,3,Coat3D,6,Cobwebs Script,1,Code,2,Collapse,1,Color Finesse,1,Color Grading,8,COLORWAY,2,Compositing,184,Concept,13,Content-Aware Fill,1,Contour Generator,1,Cornucopia3D,1,CORONA,40,Corona for 3ds Max,16,Corona for Cinema 4D,8,Corona Volume Grid,1,Crazybump,1,Creature Design,18,Crowd,24,CRYENGINE,1,Cryptomatte,3,Cubebrush,1,CurseStudio,2,Cycles4D,3,CYCLO Studio,1,Daniel Cahill,1,Daryl Obert,1,Data Operators,1,DaVinci Resolve,1,DDO,2,DDO Painter,5,Deep Compositing,1,DEM Data,1,DEM Earth,1,Denoiser,1,Design,20,destruction,21,Digital Anarchy,1,Digital Domain,1,DMM,1,Download,15,Dynamesh,3,Dynamics,2,Eat3D,6,Eddy for NUKE,2,Editing,1,EEVEE,3,Element 3d,13,emPolygonizer4,1,emReader,1,Entagma,1,Environment,150,Equiloud,1,Escape Studios,1,Evermotion,18,explosion,17,Exterior,2,Farid Ghanbari,2,fayIN,4,FBX,2,Feature,598,FEM,2,fibermesh,2,finalRender,3,Fire,6,Flame Painter,1,FlatIron,1,Flex Modifier,1,Flicker Free,1,FlippedNormals,6,Fluid,26,Fluids,1,FMX,1,Food,1,Forest Pack Pro,22,FoxRenderfarm,1,FragNoiser,1,Framestore,1,FreeForm PRO,2,FreeFrom Pro,1,Freezing effect,1,Friedpixels,1,Frischluft Lenscare,1,Fryrender,2,Fstorm for 3ds Max,1,FStorm Render,3,FumeFX,35,Fusion,19,FX,3,FxChannelHouse,1,Game,57,Gary M Davis,1,Gary M. Davis,1,Geekatplay,2,Genome,1,Geo Maya Hair,2,Ghost Town Media,1,Gleb Alexandrov,2,Glu3D,1,Glyn Dewis,1,GMH2,2,Golaem Crowd,4,Google Sketchup,3,GoZ,1,GPU Render,4,Greyscalegorilla,6,Grooming,3,Groundwiz,1,GrowFX,8,Growth Effect,1,Hai Le,1,Hair Farm,1,Hair Fur,74,Hammer Chen,3,Hard Surface,9,HDR Light Studio,3,HDRI,19,Helmet,1,HIERO,2,HIEROPLAYER,1,HitFilm,1,HOT4d,1,Houdini,272,Houdini beginner,11,Houdini Engine,4,Houdini Engine for UE4,3,Houdini Vex,1,Hristo Velev,1,Ian Robinson,1,Ian Spriggs,1,iClone,1,IES,2,illustrations,4,Imagineer Systems,1,InDesign,1,Interior,41,Interview,1,Iray,8,Iray for 3ds Max,1,Iray for Cinema 4D,1,Iray for Maya,2,Iray for Rhino,1,Isotropix,1,Itoo Software,5,Ivy Generator,1,Jamie Cardoso,1,JL Mussi,1,Joe Garth,2,Joe Gunn,1,John Lynch,1,Joker Martini,1,Jonathan Winbush,1,Keying,2,Keyshot,51,KeyShot for ZBrush,2,Knald,2,Krakatoa,31,Krakatoa for Cinema 4D,6,Krakatoa MX,4,Lagoa,1,Learn Squared,1,Lee Griggs,1,Leuchtkraft,1,LFO Design,1,Lighting,99,Lightroom,5,Lightwave,6,Linear Light Workflow,1,Liquid,35,LOD,1,Look-development,1,Louis-Philippe Clavet,1,Luis Miguel Mora,1,Luis Miguelma,1,Lumberyard,1,Lumion,3,Maciej Kuciara,1,MadCar,2,Magic Bullet Looks,3,Making of,179,Management,1,Mantra,1,Mantra PBR,5,Marc Brunet,2,Marcos Sampaio,1,Mari,23,Marmoset Toolbag,11,Marvelous Designer,37,MASH,3,MassFX,3,Massfx Toolkit,3,Massive,1,Match Photo,3,Matchmoving,12,Mateiral,2,Material,21,Material Manager Pro,1,Materials,107,Matte Painting,9,Matthew Merkovich,1,Max Fluid,1,MAXDEPTH,1,Maxon,3,Maxscript,8,Maxwell,4,Maya,178,Maya LT,4,Maya Modeling,8,Maya Rendering,12,MCG,1,Megascans,23,Mental ray,23,MeshFusion,1,MeshRoom,1,Mettle,1,Mettle FLUX,1,Miarmy Crowd,1,Mike Hermes,1,MILA,1,MILA material,1,Mischief,1,Mixamo3D,10,Mobox,1,Mocha,40,Mocha Import+,2,mochaImport+,1,Modeling,431,Modo,45,MODO 801,7,MoGraph,1,motion,8,Motion Capture,1,Motion Graphics,248,Motionbuilder,3,Move Title,2,mParticles,4,MultiScatter,6,Muscle,5,Naiad,15,NanoMesh,1,NanoTile Textures,1,NATRON,1,NCloth,8,NDO,1,NDO Painter,1,nDynamics,1,Newton 2,1,nHair,2,Niels PRAYER,1,Niko Schatz,1,Nils Piirma,1,Nodes,2,Nodes 2,1,Normal Map,1,Novedge,2,NOX Renderer,1,nParticles,5,Nuke,98,nvidia,2,Ocean FX,2,Octane,79,Octane for 3dsMax,3,Octane for Blender,1,Octane for Cinema 4D,24,Octane for Houdini,4,Octane for Maya,1,Omnitiles,2,Onyx Tree,2,OpenVDB,1,Optical Flares,1,Ornatrix,26,Ornatrix for 3dsmax,7,Ornatrix for Maya,6,OSL,3,Pablo Munoz Gomez,1,Paint Effects,1,Painter,8,Painting,24,Painting Effect,1,Paintstorm,1,Particl,1,Particle,120,Particle Flow,4,Particle Flow Box 3,1,Particle Skull,4,Paul H. Paulino,1,Paul Neale,1,PBR,2,PFlow,10,Phoenix,5,Phoenix FD,29,Phoenix FD for 3ds Max,20,Phoenix FD for Autodesk Maya,1,Photogrametry,3,Photography,15,Photorealistic,67,Photoshop,267,Pixar,1,Pixel Lab,2,Plan,1,Plant,18,Plexus,5,Plugins,21,Polybrush,1,polyRandomizer,1,Populate Tool,4,Post Production,38,Procedural,11,Procedural Modeling,7,Product,7,Ptex,2,Pulldownit,8,Pulldownit for 3ds Max,3,Python,7,Qualoth,1,QuickVFX,3,Quixel,17,Quixel Mixer,5,Quốc Duy Ngô,1,rad,1,Radius Effector,1,RailClone,13,Rainer Duda,1,RandomControl,1,Rayfire,28,raytracing,2,re,1,RealFlow,49,RealFlow for C4D,4,RealityCapture,1,Realtime,50,RealtimeUK,1,Rebirth,1,RebusFarm,1,Red giant,6,RedefineFX,1,Redshift,72,Redshift for Cinema 4D,5,Render,69,Render Burger,1,Render Engine,2,Rendering,598,RenderMan,13,RenderMan for Houdini,3,Retouching,13,Rhino,5,Rigging,72,Robot,3,Rohan Dalvi,7,Roman Pillai,1,Roy Ghaya,1,RSMB,1,Sam Welker,1,Sardi Pax,1,Scan,1,Scanline,1,Scatter,1,Scene,4,Sci-fi,10,Script,18,Scripting,9,Sculpt,67,Sea Surface,2,Sergen Eren,1,Shader,114,Shaders,2,Shahin Toosi,1,Shape Morph,1,SIGGRAPH 2017,1,Simcloth,2,Simulation,252,Simulation Therapy,1,SiNi Software,1,SkecthUP,5,Sketch,2,SketchBook Pro,1,SketchUP,8,Skin,4,Skin shader,6,Slow Motion,1,Smelt,1,Smoke,19,Snow,6,SnowGun Painter,1,Softbody,6,Softimage,17,Sound design,2,Sound Effectors,1,Sound Tracking,1,SpeedTree,2,SplineLand,1,Spotlight,1,SSS,2,Star Wars,1,Stardust,3,Stereoscopic,1,Stingray,4,Stoke MX,4,Stormtrooper,1,Studio Light Rig,1,Substance,5,Substance Designer,34,Substance Painter,38,Substance Painter for UE,2,SyncSketch,1,Synth eyes,1,SynthEyes,4,Tamas Medve,1,Tape Helper,1,Terragen,2,Terrain,14,Terry Riyasat,1,Terry White,1,texture,54,Texturing,231,The Foundry,2,Think Particle Cloud Generator,1,ThinkBox Frost,12,ThinkBox XMesh,1,Thinking Particles,12,Thinking Partilce,13,thinkingParticles,20,Thomas Brown,1,Tim van Helsdingen,1,Timelapse,16,Tom Engelhardt,1,Tomek Michalski,1,Toolbox#2,1,TP Toolkit Pro,1,Tracking,46,Tranform,4,Trapcode,4,Trapcode Echospace,1,Trapcode form,4,Trapcode Mir,2,Trapcode particular,9,Trapcode Sound Keys,1,Trapcode Tao,3,Travis Davids,2,Turbulence FD,7,Tutorial,532,Tutorials,339,tyFlow,2,Tyler Jordan,2,U-Render,1,Unity 3D,13,Unreal Engine,56,Unreal Engine 4,32,Unreal Engine Blueprint,3,Unreal for Archviz,7,Unwrap,8,Unwrella,1,UV,1,V-Ray for Maya,5,V-Ray for Softimage,1,V-Ray for Unreal,2,V-Ray NEXT,1,VDB,2,Vehicle,2,Vellum,2,VFX,492,Video Copilot,12,Video Editing,9,Videocopilot,5,Vladimir Chopine,1,Volume Break,1,VolumeBraker,1,Vortechs FX,1,VR,12,VR post-production,2,Vray,344,Vray for 3dsMax,47,Vray for C4D,5,Vray for Maya,15,Vray for NUKE,8,Vray Hair,2,VRay Rhino,5,Vray RT,4,VRayGuide,1,VRayInstancer,1,VrayPattern,3,VRscans,2,Vue,10,Water Surface,4,Wayne Carlisi,1,Weight Containers,1,Wiktor Öhman,2,Wind,1,World Machine,3,X Particles,1,X-particles,22,Xgen,10,xNormal,1,Xoio,1,Xpresso,6,XrayUnwrap,1,YellowDog,1,Yeti,4,Yones Bana,2,Zbrush,156,ZBrush 4R7,3,Ziva VFX,4,ZModeler,1,Zookeeper,1,ZWrap,1,
ltr
item
CG TUTORIAL : Making of Raspberry Madness by Tuna Unalan
Making of Raspberry Madness by Tuna Unalan
http://4.bp.blogspot.com/-M4zgctGP7-Q/VWKdoCl3ZbI/AAAAAAABXrY/PVVq0HqXsm8/s1600/Raspberry_Madness_01.jpg
http://4.bp.blogspot.com/-M4zgctGP7-Q/VWKdoCl3ZbI/AAAAAAABXrY/PVVq0HqXsm8/s72-c/Raspberry_Madness_01.jpg
CG TUTORIAL
https://tutorials.cgrecord.net/2015/05/making-of-raspberry-madness-by-tuna.html
https://tutorials.cgrecord.net/
https://tutorials.cgrecord.net/
https://tutorials.cgrecord.net/2015/05/making-of-raspberry-madness-by-tuna.html
true
4629211517510605683
UTF-8
Loaded All Posts Not found any posts VIEW ALL Readmore Reply Cancel reply Delete By Home PAGES POSTS View All RECOMMENDED FOR YOU LABEL ARCHIVE SEARCH ALL POSTS Not found any post match with your request Back Home Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sun Mon Tue Wed Thu Fri Sat January February March April May June July August September October November December Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec just now 1 minute ago $$1$$ minutes ago 1 hour ago $$1$$ hours ago Yesterday $$1$$ days ago $$1$$ weeks ago more than 5 weeks ago Followers Follow THIS PREMIUM CONTENT IS LOCKED STEP 1: Share to a social network STEP 2: Click the link on your social network Copy All Code Select All Code All codes were copied to your clipboard Can not copy the codes / texts, please press [CTRL]+[C] (or CMD+C with Mac) to copy